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authorHiroaki.Kojima <Hiroaki.Kojima@sony.com>2017-07-04 12:17:05 +0900
committerEdward Savage-Jones <edward.savage-jones@sony.com>2019-12-30 10:37:24 +0100
commit16b4b3590ad8e976415c1c3c8cb49aeeb83cb3a0 (patch)
tree3ae2b4ceba486d45f0c5b35441b869e4ed2c583d /tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp
parent0d7e17eb676695de8b19ad2ec33fdfcefa165b97 (diff)
Fix for recycling key events when sending global button broadcast
When broadcasting several global key/button events in a short time, old key events can be overwritten by later ones as they refer to the same object which is recycled. This can cause issues for applications, where the expected key event is overwritten and never received. For each new broadcast create a copy of the key event and use that in the broadcast intent. Test: Send repeated key event(s) that are defined in 'global_keys' and verify they are received as expected. Change-Id: I074827792387b66a0ccf15a00bceee01275fb16f
Diffstat (limited to 'tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp')
0 files changed, 0 insertions, 0 deletions