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author | Ashok Bhat <ashok.bhat@arm.com> | 2014-02-24 10:06:55 +0000 |
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committer | Ashok Bhat <ashok.bhat@arm.com> | 2014-02-24 15:50:22 +0000 |
commit | 84bbeb9e0c9c185a22d4882b79e0bc8a598642ab (patch) | |
tree | aec3070b804b96ae85e20d95fc622ef0018762c1 /rs/java/android/renderscript/Script.java | |
parent | bbfc08b3abc0934f67659f3238eb79dcac838c17 (diff) |
Use long for pointers in opengl/EGL classes
Note that files changed in this patch have been automatically
generated by running frameworks/native/opengl/tools/glgen/gen script
This patch updates EGL classes in frameworks/base to support
64-bit platforms. Key changes in the EGL classes include
[x] EGLObjectHandle class - EGLObjectHandle class has two public
methods (constructor and getHandle) that assume handles are
32-bit. They have not been changed. Instead, two new hidden
methods (EGLObjectHandle(long) and getNativeHandle) have been
added.
[x] EG14 class - Two public methods eglGetDisplay and
eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
They have been changed to throw unsupported operation exception
on non 32-bit machines. Two new methods eglGetDisplay(long)
and eglCreatePbufferFromClientBuffer(...long buffer..) have
been added to support 64-bit handles.
Change-Id: I9e0f064e5b33700eb0baa2e1841a21f931f7a765
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Diffstat (limited to 'rs/java/android/renderscript/Script.java')
0 files changed, 0 insertions, 0 deletions