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| author | Cody Northrop <cnorthrop@google.com> | 2019-04-08 09:50:23 -0600 | 
|---|---|---|
| committer | Cody Northrop <cnorthrop@google.com> | 2019-04-10 11:02:28 -0600 | 
| commit | f959f6b5aa82613ab1b9122c5e0978f62e7a918a (patch) | |
| tree | 81c069a60d258f6753bde6a34a95af04df4d31a7 /rs/java/android/renderscript/RenderScriptCacheDir.java | |
| parent | 8e3183e12657e05fc799a62b51828c20e43c0b43 (diff) | |
GPU Debug Layers: Allow multiple layer apps
This allows applications to specify both a GLES layer app and a
Vulkan layer app, so both APIs can be debugged at the same time.
To specify multiple debug layer apps, colon separate them just
like the layers:
  adb shell settings put global gpu_debug_layer_app app1:app2:appN
Bug: 110883880
Test: atest CtsGpuToolsHostTestCases
Change-Id: I5f721b7d9de59577adb6cc03e909ff99ca79d75e
Diffstat (limited to 'rs/java/android/renderscript/RenderScriptCacheDir.java')
0 files changed, 0 insertions, 0 deletions
