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author | Jeff Sharkey <jsharkey@android.com> | 2018-02-16 17:25:14 -0700 |
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committer | Jeff Sharkey <jsharkey@android.com> | 2018-02-19 15:42:41 -0700 |
commit | 27e4b74a3d88b5ece9c904c7759d454765e4c372 (patch) | |
tree | 73ec9fab83459e0dfa3dfc3b368877bda82db945 /rs/java/android/renderscript/RenderScriptCacheDir.java | |
parent | 6b10cbd0f283b34351059b46e4c6e42a2382bb9a (diff) |
Define sane default target SDK for system_server.
Normal app launches always define a target SDK, but system_server
doesn't pass in an "--target-sdk-version" option, meaning we left
the default value target SDK of "0" in place, which isn't a valid
SDK level, meaning we treat it as targeting Android 1.0.
The majority of target SDK checks are using the higher-level value
provided from Context, meaning they've always been enforced; this
change means that we're now applying lower-level target SDK checks
that go through VMRuntime.
Test: builds, boots, typical operations still work
Bug: 72331067
Change-Id: I6940bb8c3a1cd2234bcacadbf60c902625876a76
Diffstat (limited to 'rs/java/android/renderscript/RenderScriptCacheDir.java')
0 files changed, 0 insertions, 0 deletions