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author | Siarhei Vishniakou <svv@google.com> | 2021-02-27 08:38:31 +0000 |
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committer | Siarhei Vishniakou <svv@google.com> | 2021-03-04 03:11:19 +0000 |
commit | dca1946d4cb70f4aef13ed8c81c8ded15ceb02da (patch) | |
tree | 468987c97d58929b95e17c3c8edadc61946a3835 /rs/java/android/renderscript/RenderScript.java | |
parent | 4a08dabf99d899cf2609fbad35ccedd1318b9f17 (diff) |
Use InputEventAssigner to assign input to frame
When a frame is determined to be caused by an input event, it will be
labeled with a specific input event id. The newly added entity,
InputEventAssigner, is responsible for determining which input
event we should use.
For regular ACTION_MOVE events, we will take the latest input event as
the event that has caused the frame. For the initial gesture
(ACTION_DOWN), we will use the first event (the ACTION_DOWN itself) to
figure out the down latency. This will allow us to split up 'down' and
'scroll' latencies.
Bug: 169866723
Test: looked at the data printed locally to logcat
Test: atest InputTests
Change-Id: I8513a36960e5d652d07655d1267e758d0c59ced7
Diffstat (limited to 'rs/java/android/renderscript/RenderScript.java')
0 files changed, 0 insertions, 0 deletions