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authorStephen McGroarty <stephen@codeplay.com>2015-09-02 15:54:05 +0100
committerStephen McGroarty <stephen@codeplay.com>2015-09-02 16:11:28 +0100
commit88891e63c09bee4f6f994e53213018845e0f7268 (patch)
tree9003465f52aedd5a106347ecc9a2bfb4d01de651 /rs/java/android/renderscript/RenderScript.java
parent582d16681bf46eb2f11c24132ffbcd9f7cc4b74d (diff)
Remove the CREATE_FLAG_OPT_LEVEL_0 from the Java API.
The flag was previously used to set the optimization level of the bcc compiler to -O0. However, this functionality is now accomplished through deriving the optimization level from the input bitcode. That patch can be found here: https://android-review.googlesource.com/169330 Change-Id: I9c57d941bb35c6f737a31fcd74f31d9de25a16a8 Signed-off-by: Stephen McGroarty <stephen@codeplay.com>
Diffstat (limited to 'rs/java/android/renderscript/RenderScript.java')
-rw-r--r--rs/java/android/renderscript/RenderScript.java9
1 files changed, 1 insertions, 8 deletions
diff --git a/rs/java/android/renderscript/RenderScript.java b/rs/java/android/renderscript/RenderScript.java
index 326f2732aca7..4d53c8d94c65 100644
--- a/rs/java/android/renderscript/RenderScript.java
+++ b/rs/java/android/renderscript/RenderScript.java
@@ -98,13 +98,6 @@ public class RenderScript {
*/
public static final int CREATE_FLAG_WAIT_FOR_ATTACH = 0x0008;
- /**
- * @hide
- * Context creation flag which specifies that optimization level 0 is
- * passed to the device compiler upon execution of the RenderScript kernel.
- * The default optimization level is 3.
- */
- public static final int CREATE_FLAG_OPT_LEVEL_0 = 0x0010;
/*
* Detect the bitness of the VM to allow FieldPacker to do the right thing.
@@ -1369,7 +1362,7 @@ public class RenderScript {
}
if ((flags & ~(CREATE_FLAG_LOW_LATENCY | CREATE_FLAG_LOW_POWER |
- CREATE_FLAG_WAIT_FOR_ATTACH | CREATE_FLAG_OPT_LEVEL_0)) != 0) {
+ CREATE_FLAG_WAIT_FOR_ATTACH)) != 0) {
throw new RSIllegalArgumentException("Invalid flags passed.");
}