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author | Ashok Bhat <ashok.bhat@arm.com> | 2014-01-03 14:37:19 +0000 |
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committer | Narayan Kamath <narayan@google.com> | 2014-01-08 10:17:21 +0000 |
commit | 4838e338129e09a37b8c8ad5e44f85ec5cd3aea1 (patch) | |
tree | 0797b9f527ae621ec0d773a4e2f2ecd1a12150a4 /rs/java/android/renderscript/RenderScript.java | |
parent | 517e9b11d53609d59c60d22dc085e7f9fd442248 (diff) |
AArch64: Use long for pointers in hardware classes
For storing pointers, long is used in hardware classes,
as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: Icdeb67f9273fb2d8f6d88ca68d7f7d0950796fc1
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Diffstat (limited to 'rs/java/android/renderscript/RenderScript.java')
0 files changed, 0 insertions, 0 deletions