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author | henry.uh_chen <henry.uh_chen@htc.com> | 2014-07-02 19:36:56 +0800 |
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committer | Chen Henry <henry.uh_chen@htc.com> | 2014-07-03 09:58:31 +0000 |
commit | 20adb6ce4d52b15472e7e5ee953e06cc349a827c (patch) | |
tree | 8078a58d1ce1175995c18253a6d7f6c70bcd94b7 /rs/java/android/renderscript/RenderScript.java | |
parent | 1dc550fa7333257a130d71866be37181f8ee553b (diff) |
[HWUI]: fix residual line on FrameBuffer
Symptom: If app applies animation to enlarge a bitmap, there will be an residual
line on the screen
Root Cause: On platform which has Tile Rendering implementation (ex. Qualcomm
CPU), startTiling() call will restrict the framebuffer region which
GPU can affect. So the expansion of clear region by 1 will not take
effect if startTiling region is not expanded.
Solution: Expand the startTiling region by 1, too.
Reproduce steps: Apply animation to enlarge (and then shrink) a bitmap icon.
Change-Id: I7b4a59e180daa29dbe909d9e11f4093ae1d7396f
Diffstat (limited to 'rs/java/android/renderscript/RenderScript.java')
0 files changed, 0 insertions, 0 deletions