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authorVince Harron <vharron@google.com>2014-04-25 23:17:36 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2014-04-25 23:17:37 +0000
commite9a4e9deaad6a3185269bf5696c2a2946962fbd2 (patch)
tree2bec6e8d248f01a3111d591b6a11ca274f5b5cf1 /rs/java/android/renderscript/ProgramVertexFixedFunction.java
parent86afa0b56bf8af0a2c94fcabf5eb7f64f6c66c2d (diff)
parent8da272f4fe4f1d50543afe488406d56b669364a1 (diff)
Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory." into klp-ub-dev
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