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authorLorenzo Colitti <lorenzo@google.com>2014-05-29 14:05:41 +0900
committerLorenzo Colitti <lorenzo@google.com>2014-05-29 21:36:07 +0900
commitbce0106c417db7dd04daec9dc4cef9e7cf30446d (patch)
tree7181150dfe4c884ae173f7b48b8dfc31a7bf61b2 /rs/java/android/renderscript/ProgramVertexFixedFunction.java
parent7ee26070eaa4a8b1cde8e265c7136fba7e79a172 (diff)
Don't break things if a network goes back to CONNECTED.
Currently, if a network goes from CONNECTED to some other "live" state (e.g., CONNECTING, because it's VERIFYING_POOR_LINK) and back, ConnectivityService treats it as if a new network had connected. This causes it to attempt to create the network (which fails, since a network with that netid already exists), to trigger verification, and if the verification succeeds, to tear down the network because the request it's satisfying is already satisfied by the network itself. Instead, if creating the network fails, assume it's because the network had already been created, and bail out. Also, when validation completes, ignore NetworkRequests that were being served by the same NetworkAgent as before. Bug: 15244052 (cherry picked from commit cfff026ec47afc7e31f60f80e3deea7f4e2f9be5) Change-Id: I52c2220e8f1d98fca765880be3040593e92722ed
Diffstat (limited to 'rs/java/android/renderscript/ProgramVertexFixedFunction.java')
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