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author | Chris Kuiper <ckuiper@google.com> | 2022-01-26 17:17:07 -0800 |
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committer | Chris Kuiper <ckuiper@google.com> | 2022-02-03 17:05:56 -0800 |
commit | 692f088bba1a2b0e095cefba7f86298fa8531aba (patch) | |
tree | b702e8413495f286102c19014ceb9c48aeacca94 /rs/java/android/renderscript/ProgramVertexFixedFunction.java | |
parent | e8d0b6bdca909cb3f1f465325f964eb6642a9f47 (diff) |
[RESTRICT AUTOMERGE]DisplayManager: Switch RampAnimator to ramp in HLG space.
This switches the ramp animator logic to ramp in the perceptual HLG
space, thereby making ramping appear linear to the human eye.
Bug: 204252940
Test: Verified on Pixel 6 Pro that ramping is much more linear and
consistent.
Change-Id: I946e1570e654eb25aa334be827ca3d15cba21c48
Diffstat (limited to 'rs/java/android/renderscript/ProgramVertexFixedFunction.java')
0 files changed, 0 insertions, 0 deletions