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authorMichal Brzezinski <brzezinski@google.com>2021-10-14 19:11:08 +0100
committerMichal Brzezinski <brzezinski@google.com>2021-10-18 13:40:35 +0100
commit12dfa2498e73ad437aa03092aa734f0da3e8cbf3 (patch)
tree106b3f41e5cc2ef2c774a42727c60a297d7905fc /rs/java/android/renderscript/ProgramVertexFixedFunction.java
parent2a482869f7507f8ede43ba09894959096b62e5c8 (diff)
Hiding split shade status bar for heads up notifications
Changing split shade status bar alpha so that it's dependent on shade expansion. This has two effects: - it doesn't show on HUN (alpha = 0), which is the main issue - it's animated on expansion and transition between launcher status bar and split shade status bar is less jarring - this likely needs to be adjusted in the future but for now should be good enough. Also splitting getNotificationScrimAlpha into two separate ethods as it's usage got weirder over time and inline comments in method calls got outdated. Also moving split of getNotificationScrimAlpha to seperate object - it feels a bit weird that this very specific interpolation calculation is in the general Interpolation object. Bug: 198595419 Test: Receive HUN and NOT see split shade status bar on top of regular status bar Change-Id: I3bfcd0697da4798fc845d2636303fd3616e131fc
Diffstat (limited to 'rs/java/android/renderscript/ProgramVertexFixedFunction.java')
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