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authorXusong Wang <xusongw@google.com>2021-01-05 10:09:52 -0800
committerXusong Wang <xusongw@google.com>2021-03-01 10:20:09 -0800
commit8b4548c43a06290b5d9446c0235e65f21e9bfe5d (patch)
tree9ece9eded5cc01b1c5caf496dfbf9212913c0268 /rs/java/android/renderscript/ProgramVertex.java
parent99051f249a809c856f5ded170bb2bdd8b9fd43d1 (diff)
Deprecate RS Java APIs.
This CL marks RenderScript Java APIs as deprecated. Bug: 168711199 Test: m Test: CtsRenderscriptTestCases Test: CtsRsCppTestCases Test: CtsRsBlasTestCases Change-Id: Id271a794679d445c480d62c87ae6c8150f6901f8
Diffstat (limited to 'rs/java/android/renderscript/ProgramVertex.java')
-rw-r--r--rs/java/android/renderscript/ProgramVertex.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/rs/java/android/renderscript/ProgramVertex.java b/rs/java/android/renderscript/ProgramVertex.java
index 9257234de42c..ecd8a31ed130 100644
--- a/rs/java/android/renderscript/ProgramVertex.java
+++ b/rs/java/android/renderscript/ProgramVertex.java
@@ -34,7 +34,6 @@
* The signatures don't have to be exact or in any strict order. As long as the input name in the shader
* matches a channel name and size available on the mesh, the runtime takes care of connecting the
* two. Unlike OpenGL, there is no need to link the vertex and fragment programs.</p>
- *
**/
package android.renderscript;
@@ -49,6 +48,7 @@ import android.compat.annotation.UnsupportedAppUsage;
* geometric data in a user-defined way.
*
**/
+@Deprecated
public class ProgramVertex extends Program {
ProgramVertex(long id, RenderScript rs) {