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authorXusong Wang <xusongw@google.com>2021-04-23 01:16:04 +0000
committerGerrit Code Review <noreply-gerritcodereview@google.com>2021-04-23 01:16:04 +0000
commit67485cf9300778d7f20c34b6edb67a6da16fa8fd (patch)
tree330152fc2ce99e099645aae0a99647c036f2cbf0 /rs/java/android/renderscript/ProgramVertex.java
parent81f00f0198d7adc0e0198c06f8383924aafa8f9b (diff)
parent2edb06b86803bbd6e05431d9ad356305b3e5ef29 (diff)
Merge changes from topic "rs-deprecation"
* changes: Silence compiler errors because of renderscript deprecation. Deprecate RS Java APIs.
Diffstat (limited to 'rs/java/android/renderscript/ProgramVertex.java')
-rw-r--r--rs/java/android/renderscript/ProgramVertex.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/rs/java/android/renderscript/ProgramVertex.java b/rs/java/android/renderscript/ProgramVertex.java
index 9257234de42c..ecd8a31ed130 100644
--- a/rs/java/android/renderscript/ProgramVertex.java
+++ b/rs/java/android/renderscript/ProgramVertex.java
@@ -34,7 +34,6 @@
* The signatures don't have to be exact or in any strict order. As long as the input name in the shader
* matches a channel name and size available on the mesh, the runtime takes care of connecting the
* two. Unlike OpenGL, there is no need to link the vertex and fragment programs.</p>
- *
**/
package android.renderscript;
@@ -49,6 +48,7 @@ import android.compat.annotation.UnsupportedAppUsage;
* geometric data in a user-defined way.
*
**/
+@Deprecated
public class ProgramVertex extends Program {
ProgramVertex(long id, RenderScript rs) {