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author | Scott Lobdell <slobdell@google.com> | 2021-03-29 16:12:49 +0000 |
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committer | Scott Lobdell <slobdell@google.com> | 2021-04-02 22:35:29 +0000 |
commit | 21cdef883cc867db55340b25d5c95e19b12ab383 (patch) | |
tree | 93d1444ebe783f53f5f0ae2647592723b27b3fb8 /rs/java/android/renderscript/ProgramVertex.java | |
parent | 7deab3736bb5f3a92be8ac820096926dce2366ad (diff) | |
parent | d1d45f856fdf68835f5b42eacecab44e6dfa8545 (diff) |
Merge SP1A.210329.001
Change-Id: I1e21c5890b5b2e2f2855f09960bc8eec8aa922bf
Diffstat (limited to 'rs/java/android/renderscript/ProgramVertex.java')
-rw-r--r-- | rs/java/android/renderscript/ProgramVertex.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/rs/java/android/renderscript/ProgramVertex.java b/rs/java/android/renderscript/ProgramVertex.java index 9257234de42c..ecd8a31ed130 100644 --- a/rs/java/android/renderscript/ProgramVertex.java +++ b/rs/java/android/renderscript/ProgramVertex.java @@ -34,7 +34,6 @@ * The signatures don't have to be exact or in any strict order. As long as the input name in the shader * matches a channel name and size available on the mesh, the runtime takes care of connecting the * two. Unlike OpenGL, there is no need to link the vertex and fragment programs.</p> - * **/ package android.renderscript; @@ -49,6 +48,7 @@ import android.compat.annotation.UnsupportedAppUsage; * geometric data in a user-defined way. * **/ +@Deprecated public class ProgramVertex extends Program { ProgramVertex(long id, RenderScript rs) { |