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author | John Reck <jreck@google.com> | 2019-11-21 14:40:53 -0800 |
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committer | John Reck <jreck@google.com> | 2019-11-22 19:16:21 +0000 |
commit | ff299aef2000bd1093c6a6f80c2adda35ae8e206 (patch) | |
tree | a18ab66aba2d5d9e3496c989b8b95d38b4fe97a0 /rs/java/android/renderscript/ProgramStore.java | |
parent | 381e3300e8269be5fe7a6d7201a878d9928da3af (diff) |
Fix for Surface#lockHardwareCanvas lockups
By avoiding setting a dequeue buffer timeout we avoid
hitting a different path in BufferQueue that prevents
async behavior from happening. This restores P's
behavior in this path.
Bug: 143860379
Test: repro app in bug
Change-Id: Iffbd9f9e6689a40876ff3aa74c10020e3f09fc6a
Merged-In: Iffbd9f9e6689a40876ff3aa74c10020e3f09fc6a
Diffstat (limited to 'rs/java/android/renderscript/ProgramStore.java')
0 files changed, 0 insertions, 0 deletions