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authorAshok Bhat <ashok.bhat@arm.com>2014-01-13 20:41:06 +0000
committerDavid Butcher <david.butcher@arm.com>2014-01-16 12:55:13 +0000
commit72aa313ff4c91e7b2aae3d37067f9201b2b0fdbe (patch)
treeb0b6461c32db1437344d1f553a248ddbd14718e8 /rs/java/android/renderscript/ProgramStore.java
parent486544f763bd27eb92c95101e23f939c79c9890e (diff)
AArch64: Use long for pointers in SurfaceTexture
Long is used in SurfaceTexture class to store pointers as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: I771aa62c42bc865e644c63fd48f309782dd03e73 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Diffstat (limited to 'rs/java/android/renderscript/ProgramStore.java')
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