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authorLeon Scroggins III <scroggo@google.com>2018-04-23 11:15:00 -0400
committerLeon Scroggins <scroggo@google.com>2018-05-08 17:23:11 +0000
commit5a663768c463d70fa8ff0bc3080e178c16241a07 (patch)
tree26ea7516fdc5f19b355b08cbff5be794dc73a291 /rs/java/android/renderscript/ProgramStore.java
parent4a7913c268c3d65c060f7f8f8df5c2ff0218245e (diff)
Use filtering when drawing nine-patches
Bug: 77917978 Test: Look at toggles; CtsUiRenderingTestCases Prior to this change, the toggles look pixelated due to using a "nearest" filter instead of a "bilerp". This matches the behavior of the hwui renderer. Depends on changes in Skia (Ib7d0abdd51981bddf36ec5c3fd84bb651f405f0f) to respect the filter quality when drawing to a GPU canvas and to remove the resulting "bleeding" effect from drawImageLattice. Change-Id: I59d81a17f351e18574539479a38a580a02e1619b
Diffstat (limited to 'rs/java/android/renderscript/ProgramStore.java')
0 files changed, 0 insertions, 0 deletions