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author | David Friedman <dmail@google.com> | 2014-05-05 17:07:55 +0000 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2014-05-05 17:07:55 +0000 |
commit | fd876194cf12352545048f77f626c839cc7ef787 (patch) | |
tree | 9e320e9d616516dd7f56782e9e2538d13d6ed088 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | c7149708e2e5e6ed5ff26c32e7b07fd1451f68e0 (diff) | |
parent | 4146d546a4ab8465970e7c73bf1e9e00767931b6 (diff) |
am 4146d546: Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don\'t allocat
* commit '4146d546a4ab8465970e7c73bf1e9e00767931b6':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions