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authorChris Craik <ccraik@google.com>2014-04-22 17:55:41 -0700
committerChris Craik <ccraik@google.com>2014-04-23 13:23:30 -0700
commite0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7 (patch)
tree00cc21b9b9ee4237245829ae0eb55abe935f26e8 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java
parentceb5d17f6a2f5c144948ada1d59ec4f12da64799 (diff)
Fix translationZ matrix computation
bug:14259972 Ensure that translationZ is applied for true3dTransform property transformations, even if the node doesn't have any other transformation properties set. Additionally, use fuzzy compare for translationZ, similar to rotationX/Y, since they're expenive to leave set in rounding error cases. Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
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