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author | Lucas Dupin <dupin@google.com> | 2018-09-05 09:37:37 -0700 |
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committer | Lucas Dupin <dupin@google.com> | 2018-09-05 09:37:37 -0700 |
commit | 90a38dd7f7b7c6dbbd31eafb8afeab90858f6aa6 (patch) | |
tree | 082dcd177f0976494eaae17ac74df0c49f335028 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | 322a8b214ccd59072c7eb343a628d4b5a10b6250 (diff) |
Removed shade drawing optimization
Why?
- This optimization has caused many glitches, it easy to break and
we've done so a few times (technical debt.)
- It's unclear if not calling glClear() is still an optimization.
Most graphics cards actually expect a glClear and are optimized
to discard old frame buffers when the method is invoked
Change-Id: If1bb9b8bf4c907ca907dc1205ad05dabfefeba1b
Fixes: 113286511
Test: manual
Test: shalac@ is keeping an eye on the performance dashboard
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions