summaryrefslogtreecommitdiff
path: root/rs/java/android/renderscript/ProgramFragmentFixedFunction.java
diff options
context:
space:
mode:
authorVince Harron <vharron@google.com>2014-04-13 14:39:35 -0700
committerVince Harron <vharron@google.com>2014-04-13 14:57:27 -0700
commit8da272f4fe4f1d50543afe488406d56b669364a1 (patch)
tree895c66c2963f802024866408d5f3779f148a4dda /rs/java/android/renderscript/ProgramFragmentFixedFunction.java
parentf1334ccc1522241c0efc2449ed8bf472a5b01204 (diff)
Clarified recommended use cases for NDK.
Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory. Change-Id: I098de65bf0c4b4ab4a85611426b68613692e52c5
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions