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author | Vince Harron <vharron@google.com> | 2014-04-13 14:39:35 -0700 |
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committer | Vince Harron <vharron@google.com> | 2014-04-13 14:57:27 -0700 |
commit | 8da272f4fe4f1d50543afe488406d56b669364a1 (patch) | |
tree | 895c66c2963f802024866408d5f3779f148a4dda /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | f1334ccc1522241c0efc2449ed8bf472a5b01204 (diff) |
Clarified recommended use cases for NDK.
Added - "game engines" officially supported use case for NDK
Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++
Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Change-Id: I098de65bf0c4b4ab4a85611426b68613692e52c5
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions