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author | Derek Sollenberger <djsollen@google.com> | 2020-09-24 13:53:20 -0400 |
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committer | Derek Sollenberger <djsollen@google.com> | 2020-10-02 15:55:03 -0400 |
commit | 80e3a1a9082363197068328bd3da7dd304c93f2e (patch) | |
tree | 5d74b294b40ef7cf14e0c7650833040bae0a3690 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | b7e3d02925676f83b6de6a498ef68fbcd20e0bc4 (diff) |
Add basic support for input shaders to RuntimeShader.
This adds the ability for Java RuntimeShaders to provide other
shaders as inputs. This is a first pass API and should be updated
to mirror the SkRuntimeShaderBuilder API that enable callers to set
the uniforms and inputs shaders by name instead of passing arrays.
Test: HwAccelerationTests
Bug: n/a
Change-Id: I53a15ad864bede2fecc1e2459dca983d224114a0
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions