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author | Nader Jawad <njawad@google.com> | 2021-05-13 20:43:18 -0700 |
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committer | Nader Jawad <njawad@google.com> | 2021-05-13 20:43:18 -0700 |
commit | 76d84aec28a1d00fe8807803e842bf17282814f3 (patch) | |
tree | c506718f90b76ac894c528893a85de6ba20d26d4 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | 91a55b613d572497a660fb3303a6326d1844cd02 (diff) |
Improve Stretch shader performance more
Refactor stretch shader to always work in
skia's coordinate system instead of normalizing
the input coordinates.
Improves performance on coral by approximately 10-20% across
various use cases on top of the branching refactoring
perf improvements
~1k fps to ~1.1k fps on non-surfaceview cases
~500 fps to ~600 fps o surfaceview cases
Bug: 187718492
Test: manual
Change-Id: I0b36f48699739979948bfec160a8aa64fc80b7a7
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions