summaryrefslogtreecommitdiff
path: root/rs/java/android/renderscript/ProgramFragmentFixedFunction.java
diff options
context:
space:
mode:
authorChet Haase <chet@google.com>2014-09-05 16:53:25 -0700
committerChet Haase <chet@google.com>2014-09-10 21:21:53 +0000
commit6f6578e81c1df207da47e2e1337382341f271206 (patch)
treed6ce571eb3ce3a5997e05e4624c3364a593a9cb1 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java
parent9da6c905772c6ba1d7dff91593ba9f9cf85d2483 (diff)
Use constant state in AnimatedVectorDrawable
Complex animated vector drawables can be expensive to load due to sub-optimal parsing of the String-based pathData. Suffering that penalty every time the same drawable is loaded (such as material-themed ProgressBars) is painful. The new approach caches constant state of both the VectorDrawable (including the pathData geometry) and the animators (which includes potentially expensive path-based interpolators). issue #17366831 Material ProgressBar taking 200+ms to inflate Change-Id: Iba3b541e24cfce8c07f5aa9fe6aa7d7b92b2fe1c
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions