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author | Chris Craik <ccraik@google.com> | 2012-08-31 18:24:33 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2012-09-05 16:45:03 -0700 |
commit | 6ebdc114e0d72137394f02bc8ffe9d7a782a65c4 (patch) | |
tree | 4900dd3246e54b2dcaa869b519e181542467ae82 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | 176d105d2f71198966b566d36d4e856a797695c7 (diff) |
Varying-based AA rect drawing
Instead of calculating opacity from relative position in the shader, use a
shader varying to do this computation for us.
bug:5045101
Also adds a test to HwAccelerationTest to show incorrect antialiasing in
scaled drawAARect / boundarySize calculation.
Change-Id: Icdc41acb01dc10ce354834f8389a5aed2f439162
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions