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author | John Reck <jreck@google.com> | 2016-01-21 09:08:42 -0800 |
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committer | John Reck <jreck@google.com> | 2016-01-21 09:08:42 -0800 |
commit | 66f65cb345e5f4e4bdb022e3e8a6c90a1575168e (patch) | |
tree | 4dd8bf39c6676dcc1dc4a785393d3be57bbeae95 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | 17b179d5e542e75954737103d6d1cf8bfa942d57 (diff) |
Ensure Texture always binds to self
Bug: 26584230
In the event that Texture decides it doesn't
need to actually call glTexImage2D/glSubTexImage2D
it needs to still activateTexture(0) and bindTexture(mId)
as this is the expected state after Texture::upload()
is called.
Change-Id: I62d689a9057907a10dda2bc8f40c3113e43b93b2
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions