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author | Steven Thomas <steventhomas@google.com> | 2017-02-01 12:22:49 -0800 |
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committer | Steven Thomas <steventhomas@google.com> | 2017-02-02 13:40:37 -0800 |
commit | 396d8fb431ed6094d530d4ad7773ef6c39619b4b (patch) | |
tree | 0146d2d0d88a750e2b199e43d885156081614c4d /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | 4fc4100e2d7936c2b0474ef8b2b58bb6001ccad9 (diff) |
Disable VR compatibility display
The VR compatibility display is causing issues with the 2d <--> VR
transition in SurfaceFlinger. Disable it until we figure out what's
going on.
Bug: 34280358
Test: Had flakiness when transitioning into/out of VR mode via cube sea
and treasure hunt, with the VR compatibility display enabled. After
disabling the VR compatibility display, transitioning was much more
stable, though not perfect.
Change-Id: I7822fff2095e4bb8eb0b4157c0d9fd06e99f48c8
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions