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author | jiayuanr <jiayuanr@codeaurora.org> | 2014-06-10 17:41:49 +0800 |
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committer | Digish Pandya <digishp@codeaurora.org> | 2014-06-16 09:29:22 +0530 |
commit | 4a473c7d9406a2d6f6792f0f48d933424740ec5c (patch) | |
tree | dbbeedb8b150c6f5531dd152fcefe10208129167 /rs/java/android/renderscript/FieldPacker.java | |
parent | 1a3908e95926acd8add3858be571fe23fa9d047a (diff) |
Fix the texture ID reuse issue in HWUI.
Issue: When the layer of previous frame is destroyed, it doesn't clear the
texture id in mBoundTextures[mTextureUnit], so in the next frame, if
glGenTexture returns same texture ID of the previous frame,
the new texture is not bound.
CRs-fixed: 671736
Change-Id: Ifc5fd2115fb1863b3c006ab14b0faabeaeb4eab4
Diffstat (limited to 'rs/java/android/renderscript/FieldPacker.java')
0 files changed, 0 insertions, 0 deletions