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authorjiayuanr <jiayuanr@codeaurora.org>2014-06-10 17:41:49 +0800
committerDigish Pandya <digishp@codeaurora.org>2014-06-16 09:29:22 +0530
commit4a473c7d9406a2d6f6792f0f48d933424740ec5c (patch)
treedbbeedb8b150c6f5531dd152fcefe10208129167 /rs/java/android/renderscript/Element.java
parent1a3908e95926acd8add3858be571fe23fa9d047a (diff)
Fix the texture ID reuse issue in HWUI.
Issue: When the layer of previous frame is destroyed, it doesn't clear the texture id in mBoundTextures[mTextureUnit], so in the next frame, if glGenTexture returns same texture ID of the previous frame, the new texture is not bound. CRs-fixed: 671736 Change-Id: Ifc5fd2115fb1863b3c006ab14b0faabeaeb4eab4
Diffstat (limited to 'rs/java/android/renderscript/Element.java')
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