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| author | Kenny Root <kenny@the-b.org> | 2009-07-18 11:37:10 -0500 |
|---|---|---|
| committer | Kenny Root <kenny@the-b.org> | 2009-07-18 15:33:28 -0500 |
| commit | d3badad3aa7fd250a0a81549c6c3c15d8aee9f8d (patch) | |
| tree | d044b904a933d3bd180270a9700567fbd67c255c /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 8ecb36eec61f119f500a805b82438aadb3396a19 (diff) | |
Clarify use of InputType flags
Some developers were confused about how to use the inputType field
and were omitting the class type when setting variations.
There are places in the framework where it specifically checks for
a class and variation before it invokes the desired behavior.
For instance, in EditText when setting the input type to a visible
password, it specifically checks for this condition:
inputType == (TYPE_CLASS_TEXT | TYPE_TEXT_VARIATION_VISIBLE_PASSWORD)
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
