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| author | Gilles Debunne <debunne@google.com> | 2012-01-19 17:23:12 -0800 |
|---|---|---|
| committer | Gilles Debunne <debunne@google.com> | 2012-01-19 17:36:45 -0800 |
| commit | 92db51938f6dac6227ab362e851858bc848efd9e (patch) | |
| tree | 8d78c62102d6abafe9dc5f7973128eafde86c14f /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | fa78fe0d70fe7e6a9eb19680888b617ea57eaad4 (diff) | |
Make sure text selection always starts
When text can indeed be selected, we should always initiate
a text selection on long press. When the WordIterator fails
(for instance if the text is entirely made of punctuation
characters, maybe also with foreign languages), we select
one character.
Change-Id: I842507f7cbaed9a924d3176ea8ed6586f3548366
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
