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| author | Mathias Agopian <mathias@google.com> | 2009-10-27 23:33:48 -0700 |
|---|---|---|
| committer | Mathias Agopian <mathias@google.com> | 2009-10-28 14:49:44 -0700 |
| commit | 85ade33edcc7d9be462ad7b8455d27f6654aca5e (patch) | |
| tree | 71756ba5ab83253d2fa611dcce3083de11eb948e /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 763ccae7d734cc7e55772936dc3f101a2bf453d4 (diff) | |
fix [2071412] work around mdp 32-bits fade limitation
in the case where we fade a 32-bits surface (ie: GL_MODULATE w/ a,a,a,a + blending),
we first make a copy of the background into a RGB buffer, then we blend the 32-bits
surface as usual (without the alpha component), and finally blend the copy of
the background on top with 1-a. This uses a lot of bandwidth, but no CPU time.
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
