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authorDianne Hackborn <hackbod@google.com>2009-08-24 18:43:32 -0700
committerDianne Hackborn <hackbod@google.com>2009-08-24 18:43:32 -0700
commit83360b3167f2c394125b74f655bc577070cb9cca (patch)
tree0e869b5adc44c322f3bd1909c9fa6b31731f7cfc /opengl/tests/gl_basic/gl_basic.cpp
parentcf3a08307d1599eaa91d7cc4e7c601e5fa13037f (diff)
Fix bug that would leave old windows around.
The problem was instigated by another fix I made to keep windows around while their tokens are animating or preparing to animate. This then hit an issue where if the window's process died while its token was getting ready to animate, we would immediately hide the token, and when we then went to start the token animation we wouldn't do anything, leaving the old dummy animation in place and not allowing it to run. Now we clear the animation before hiding the token, to ensure the dummy animation is gone at this point. Change-Id: If83fadcce6815bc545c80fbdb82fe6972bbdf5ef
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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