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| author | James Dong <jdong@google.com> | 2010-06-07 14:41:41 -0700 |
|---|---|---|
| committer | James Dong <jdong@google.com> | 2010-06-08 10:01:47 -0700 |
| commit | 4f501f0f2b71b69cadbdb96c71e83a06751e7f0e (patch) | |
| tree | 6bec0a78ccd9c1f2fbc6b1537324aef8ffc24121 /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 526f2ff1a5f648a2ae3c872acc085b2a16a6a34c (diff) | |
Second part of speeding up video recording frame rate
1. Avoid copying the input recording frames to the encoder via OMX interface
for TI video encoder
This is a missing change for part one which help reduces the CPU load.
2. Release output buffers as early as possible. This is a little bit helpful, but not critical.
TODO:
We should save the underlying pointers allocated by the OMX component before we replace them
and restore them before we call OMX_FreeBuffer()!
Change-Id: Ib3a88978f4c3b1153808872eaa7ac4c265a811ff
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
