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authorJames Dong <jdong@google.com>2010-06-07 14:41:41 -0700
committerJames Dong <jdong@google.com>2010-06-08 10:01:47 -0700
commit4f501f0f2b71b69cadbdb96c71e83a06751e7f0e (patch)
tree6bec0a78ccd9c1f2fbc6b1537324aef8ffc24121 /opengl/tests/gl_basic/gl_basic.cpp
parent526f2ff1a5f648a2ae3c872acc085b2a16a6a34c (diff)
Second part of speeding up video recording frame rate
1. Avoid copying the input recording frames to the encoder via OMX interface for TI video encoder This is a missing change for part one which help reduces the CPU load. 2. Release output buffers as early as possible. This is a little bit helpful, but not critical. TODO: We should save the underlying pointers allocated by the OMX component before we replace them and restore them before we call OMX_FreeBuffer()! Change-Id: Ib3a88978f4c3b1153808872eaa7ac4c265a811ff
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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