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authorJeff Sharkey <jsharkey@android.com>2012-02-02 13:07:47 -0800
committerJeff Sharkey <jsharkey@android.com>2012-02-02 13:09:52 -0800
commit25ce9ed57f137dc0b21045ab90fe595640ebf926 (patch)
tree5b0a3b6bf07232bf79d74e822161c7a07a86758a /opengl/tests/gl_basic/gl_basic.cpp
parent88de70f3c5824acae7524a774f9d2e2a6d125eb9 (diff)
Avoid NDC deadlock when re-arming network alert.
When NDC delivers limitReached() event, NMS re-arms the alert, which makes another call back to NDC. If NDC already started processing another call, this causes deadlock. Fix this by re-arming on a handler thread. Bug: 5879848 Change-Id: I46fa78fe1f1122c5f31dd6020483e5ae89a9f39d
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions