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| author | Jeff Sharkey <jsharkey@android.com> | 2012-02-02 13:07:47 -0800 |
|---|---|---|
| committer | Jeff Sharkey <jsharkey@android.com> | 2012-02-02 13:09:52 -0800 |
| commit | 25ce9ed57f137dc0b21045ab90fe595640ebf926 (patch) | |
| tree | 5b0a3b6bf07232bf79d74e822161c7a07a86758a /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 88de70f3c5824acae7524a774f9d2e2a6d125eb9 (diff) | |
Avoid NDC deadlock when re-arming network alert.
When NDC delivers limitReached() event, NMS re-arms the alert, which
makes another call back to NDC. If NDC already started processing
another call, this causes deadlock.
Fix this by re-arming on a handler thread.
Bug: 5879848
Change-Id: I46fa78fe1f1122c5f31dd6020483e5ae89a9f39d
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
