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authorGilles Debunne <debunne@google.com>2010-07-15 18:06:36 -0700
committerGilles Debunne <debunne@google.com>2010-07-23 13:40:59 -0700
commit8cd48574a755bea86243e9f9eabaee341ecf9c60 (patch)
treed22d1899d4a218b43c042bf4c3bf30e9b14f6063 /opengl/libagl/TextureObjectManager.cpp
parent021697ad3d4ef981d0deae1fa223ed06f30df738 (diff)
Fixed bug in BitmapFactory.decodeStream
Downloading images over a slow connection could result in errors and null images. The JavaInputStreamAdaptor::do_skip method was correctly called in a loop (to handle the EOF case using read()), but the amount that was skipped at each time was not decreased by the amount already skipped. Bug http://code.google.com/p/android/issues/detail?id=6066 Cherry picked from master CL57808 Change-Id: Ie6856898b21ba31de1209e1f995b4ae784c919b9
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions