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authorMathias Agopian <mathias@google.com>2009-04-27 22:09:49 -0700
committerMathias Agopian <mathias@google.com>2009-04-28 03:06:59 -0700
commit354271fb03d45309d8e249e3411bcf16cb807489 (patch)
tree128205d60627ff85f16f9f0100ea112d13e8e9fb /opengl/libagl/TextureObjectManager.cpp
parent77c4903397eb0fb81f641c0beb1762f42819357b (diff)
improvements (I hope) to to List.h implementation:
- made the helper Node and Iterator classes protected inner classes of List so they don't pollute the android namespace. - use "int foo()" instead of "int foo(void)" which is more C++ stylish - made distance() a template function, this way we write it once and it will work with combinations of iterator and const_iterator - added the inline keyword on some function to make it clear to the compiler and the programmer that we want/intend these to be small inline functions - added templated comparison operators to Iterator so it can compare iterator and const_iterator - use size_t instead of "unsigned int" at places - distance() should return a ptrdiff_t (it's kind of mening less here because it won't really work if the distance is < 0) - made sure we handle conversions from iterator to const_iterator, but but fail at compile time in the other direction - added operator->() on iterator and const_iterator - made a bunch of private constructors explicit to avoid unwanted conversions
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