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authorGlenn Kasten <gkasten@google.com>2012-02-02 14:16:03 -0800
committerGlenn Kasten <gkasten@google.com>2012-02-24 13:31:26 -0800
commit23c9c7401797223a41cbbf22b64ffb802b4f1a6b (patch)
treea478b3c547ad687aea5e83ea00b784e5434a2c2f /opengl/libagl/TextureObjectManager.cpp
parentbe3835c64dc782c1c40ebf75badd1db47aff7b1a (diff)
Fix tracking of hardware state for dump
At end of AudioFlinger::onFirstRef(), the hardware status was being left in wrong state. It should be AUDIO_HW_IDLE but was AUDIO_HW_INIT. mHardwareStatus was being set to AUDIO_HW_OUTPUT_OPEN too early, and so a return would leave it in the wrong state until next hardware operation. Take the hardware lock for dev->get_parameters, and update mHardwareStatus before and after. Keep hardware lock only for the duration of the dev->set_parameters. Rename two constants in enum hardware_call_state to have the prefix AUDIO_HW so they follow the naming conventions. Add comments. Change-Id: I6c7450b11f9b13adaeef9cec874333e478a58fc0
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions