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authorEric Laurent <elaurent@google.com>2011-10-31 18:48:15 -0700
committerEric Laurent <elaurent@google.com>2011-11-01 09:12:19 -0700
commitb0c6e3bcf1443f9e185e92dc3833e60158b1197e (patch)
tree29fe49ef1460ebbd0b77ab22ecdd7f75a4ba14b8 /opengl/java/android/opengl/Texture.java
parent62015f5d0d1104dfc682b3eb3b6c0be4f63b985a (diff)
Fix device management in lvm effect bundle wrapper.
The virtualizer and bass boost effects should be disabled when not playing throught headsets or headphones. There is a bug in current wrapper implementation that makes that those effects are not disabled if the effect is enabled by the user after the headset has been removed (current logic only works if the device selection occurs while the effect is enabled). Change-Id: I7c66b15a0339d95fb9ed13c8320d66379725d3b6
Diffstat (limited to 'opengl/java/android/opengl/Texture.java')
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