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authorMathias Agopian <mathias@google.com>2009-11-05 23:08:00 -0800
committerMathias Agopian <mathias@google.com>2009-11-11 16:44:43 -0800
commit90daccf3fd17553209b8951e4e80144f32ab7238 (patch)
tree76a2f42dbc6c2926fcee58a9a35be4904b2a0330 /opengl/java/android/opengl/Texture.java
parent3e584fc944e3d694b4233450f386bd2a930420bf (diff)
fix [2143798] Need to figure out how to do video on Passion w/ GPU
This builds on the EGLImage solution. We simply use copybit to convert from the YUV frame into an EGLImage created for that purpose and proceed with the regular EGLImage code. We need to do this because "regular" GL doesn't support YUV textures. We could improve upon this by detecting exacly what the GL supports and bypass this extra step if not required, but we'll do this later if needed.
Diffstat (limited to 'opengl/java/android/opengl/Texture.java')
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