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author | Mathias Agopian <mathias@google.com> | 2011-10-18 14:49:27 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2011-10-18 15:32:57 -0700 |
commit | 9044ef05d542a4f99b4be7ecefbe5e676bd3ea7f (patch) | |
tree | bdd0b1be4d282566ab3232943f15a9ed2dc3ec8a /opengl/java/android/opengl/Texture.java | |
parent | f522e095e69406a5c6039b406237e9b30781a355 (diff) |
Make sure set GL state properly
when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.
Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
Diffstat (limited to 'opengl/java/android/opengl/Texture.java')
0 files changed, 0 insertions, 0 deletions