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author | Elliott Hughes <enh@google.com> | 2011-04-08 14:10:28 -0700 |
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committer | Elliott Hughes <enh@google.com> | 2011-04-08 15:01:19 -0700 |
commit | 69a017bc1d1649350f830dfada5c6ed5eac0b770 (patch) | |
tree | 6ecc6d9658272b268ce931d417930e2ea1bfa3f7 /opengl/java/android/opengl/Texture.java | |
parent | 5008e92d1fd573d926cd55c39ca723a6fbdf7c4b (diff) |
More JNI exception-throwing cleanup.
There are a few (unimportant) bug fixes here. There were several attempts to
throw exceptions in situations where there's already a pending exception.
There were also cases where the code was wrong; it was checking for a NULL
return from Get*ArrayElements and throwing NPE, but passing NULL is an error
that causes a crash and a NULL return means an exception has already been
thrown. I didn't want to get into the Scoped* classes just yet, but that
was by far the easiest way to fix this.
Change-Id: I0b31160ee51b96e82539f6514b8412b149dba7c3
Diffstat (limited to 'opengl/java/android/opengl/Texture.java')
0 files changed, 0 insertions, 0 deletions