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authorThe Android Open Source Project <initial-contribution@android.com>2008-10-21 07:00:00 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2008-10-21 07:00:00 -0700
commit54b6cfa9a9e5b861a9930af873580d6dc20f773c (patch)
tree35051494d2af230dce54d6b31c6af8fc24091316 /opengl/java/android/opengl/Texture.java
Initial Contribution
Diffstat (limited to 'opengl/java/android/opengl/Texture.java')
-rw-r--r--opengl/java/android/opengl/Texture.java135
1 files changed, 135 insertions, 0 deletions
diff --git a/opengl/java/android/opengl/Texture.java b/opengl/java/android/opengl/Texture.java
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+++ b/opengl/java/android/opengl/Texture.java
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+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.opengl;
+
+import java.io.InputStream;
+import java.io.IOException;
+import java.nio.Buffer;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import javax.microedition.khronos.opengles.GL10;
+
+import android.content.res.AssetManager;
+
+/**
+ * {@hide}
+ */
+public class Texture {
+
+ private int width, height, bpp;
+ private ByteBuffer data;
+ private int name = -1;
+
+ // Texture maps have the following format. All integers
+ // are 16 bits, high byte first. Pixels are in 5/6/5
+ // RGB format, low byte first.
+ //
+ // width
+ // height
+ // pixel (0, 0)
+ // pixel (1, 0)
+ // ...
+ // pixel (width - 1, height - 1)
+
+ private int readInt16(InputStream is) throws IOException {
+ return is.read() | (is.read() << 8);
+ }
+
+ public Texture(InputStream is) throws IOException {
+ this.width = readInt16(is);
+ this.height = readInt16(is);
+ this.bpp = 2;
+
+ int npixels = width*height;
+ int nbytes = npixels*bpp;
+ byte[] arr = new byte[nbytes];
+
+ int idx = 0;
+ while (idx < nbytes) {
+ int nread = is.read(arr, idx, nbytes - idx);
+ idx += nread;
+ }
+
+ if (ByteOrder.nativeOrder() == ByteOrder.BIG_ENDIAN) {
+ // Swap pairs of bytes on big-endian platforms
+ for (int i = 0; i < npixels; i++) {
+ int j = i*2;
+ int k = j + 1;
+
+ byte tmp = arr[j];
+ arr[j] = arr[k];
+ arr[k] = tmp;
+ }
+ }
+
+ this.data = ByteBuffer.allocateDirect(arr.length);
+ this.data.order(ByteOrder.nativeOrder());
+ data.put(arr);
+ data.position(0);
+ }
+
+ private int loadTexture(GL10 gl,
+ int textureUnit,
+ int minFilter, int magFilter,
+ int wrapS, int wrapT,
+ int mode,
+ int width, int height,
+ int dataType,
+ Buffer data) {
+ int[] texture = new int[1];
+ gl.glGenTextures(1, texture, 0);
+
+ gl.glEnable(gl.GL_TEXTURE_2D);
+ gl.glClientActiveTexture(textureUnit);
+ gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]);
+ gl.glTexParameterf(gl.GL_TEXTURE_2D,
+ gl.GL_TEXTURE_MIN_FILTER,
+ minFilter);
+ gl.glTexParameterf(gl.GL_TEXTURE_2D,
+ gl.GL_TEXTURE_MAG_FILTER,
+ magFilter);
+ gl.glTexParameterf(gl.GL_TEXTURE_2D,
+ gl.GL_TEXTURE_WRAP_S,
+ wrapS);
+ gl.glTexParameterf(gl.GL_TEXTURE_2D,
+ gl.GL_TEXTURE_WRAP_T,
+ wrapT);
+ gl.glTexEnvf(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, mode);
+
+ gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB,
+ width, height,
+ 0, gl.GL_RGB, dataType,
+ data);
+
+ return texture[0];
+ }
+
+ public void setTextureParameters(GL10 gl) {
+ if (name < 0) {
+ name = loadTexture(gl,
+ gl.GL_TEXTURE0,
+ gl.GL_NEAREST, gl.GL_NEAREST,
+ gl.GL_REPEAT, gl.GL_REPEAT,
+ gl.GL_MODULATE,
+ width, height,
+ gl.GL_UNSIGNED_SHORT_5_6_5,
+ data);
+ }
+
+ gl.glBindTexture(gl.GL_TEXTURE_2D, name);
+ }
+}