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author | Derek Sollenberger <djsollen@google.com> | 2010-03-22 16:11:38 -0400 |
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committer | Derek Sollenberger <djsollen@google.com> | 2010-03-23 15:34:33 -0400 |
commit | 1fa70928d3207c357bc8834f098b52e9f6107480 (patch) | |
tree | 3adb65536ad1d900f553afc687c46914014f8065 /opengl/java/android/opengl/Texture.java | |
parent | 0ee0a2ea57197cb2f03905454098d9a7a309f77b (diff) |
fixing problem with allocating too much memory to a surface by fixing
the size of the surface when it exceeds a threshold and resizing the
surface when it falls beneath the threshold.
This change also causes the surface to fix its size while it is
being zoomed in order to prevent the surface from getting multiple
surfaceChangedEvents as the result of a zoom. This also allows us
to have a smooth zoom animation for the surface.
Change-Id: I30e208f98d3a32660032bf1df9de77d0a813d756
Diffstat (limited to 'opengl/java/android/opengl/Texture.java')
0 files changed, 0 insertions, 0 deletions