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authorStan Iliev <stani@google.com>2018-08-30 18:56:41 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2018-08-30 18:56:41 +0000
commite6cfb09cc4938078d14b1b4abca1678ac8fb170c (patch)
treec71f82bc74a53be28d30c88ca3b8f84b666578de /native/android/surface_texture.cpp
parentc72888de5dec8327da3d1a8d328f2c92a629d91e (diff)
parent867c43de0544217d26c3ee18f4d6603bb2ea97ce (diff)
Merge "Revert "TextureView Vulkan support and optimized OpenGL draw""
Diffstat (limited to 'native/android/surface_texture.cpp')
-rw-r--r--native/android/surface_texture.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/native/android/surface_texture.cpp b/native/android/surface_texture.cpp
index ced2792775d4..b26688190ccd 100644
--- a/native/android/surface_texture.cpp
+++ b/native/android/surface_texture.cpp
@@ -21,16 +21,15 @@
#include <utils/Log.h>
+#include <gui/GLConsumer.h>
#include <gui/Surface.h>
#include <android_runtime/android_graphics_SurfaceTexture.h>
-#include "surfacetexture/SurfaceTexture.h"
-
using namespace android;
struct ASurfaceTexture {
- sp<SurfaceTexture> consumer;
+ sp<GLConsumer> consumer;
sp<IGraphicBufferProducer> producer;
};