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author | Stan Iliev <stani@google.com> | 2018-08-14 13:30:17 -0400 |
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committer | Stan Iliev <stani@google.com> | 2018-08-29 10:22:03 -0400 |
commit | c8e22a653297837da9a80b0ba65f6854c8986c96 (patch) | |
tree | 7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /native/android/surface_texture.cpp | |
parent | 660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff) |
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'native/android/surface_texture.cpp')
-rw-r--r-- | native/android/surface_texture.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/native/android/surface_texture.cpp b/native/android/surface_texture.cpp index b26688190ccd..ced2792775d4 100644 --- a/native/android/surface_texture.cpp +++ b/native/android/surface_texture.cpp @@ -21,15 +21,16 @@ #include <utils/Log.h> -#include <gui/GLConsumer.h> #include <gui/Surface.h> #include <android_runtime/android_graphics_SurfaceTexture.h> +#include "surfacetexture/SurfaceTexture.h" + using namespace android; struct ASurfaceTexture { - sp<GLConsumer> consumer; + sp<SurfaceTexture> consumer; sp<IGraphicBufferProducer> producer; }; |