summaryrefslogtreecommitdiff
path: root/libs/ui/InputReader.cpp
diff options
context:
space:
mode:
authorJeff Brown <jeffbrown@google.com>2010-11-10 16:03:06 -0800
committerJeff Brown <jeffbrown@google.com>2010-11-18 09:49:03 -0800
commit6b53e8daa69cba1a2a5a7c95a01e37ce9c53226c (patch)
treedb912c6cdf230ef7f2cf406c545b3bbae3f09ea2 /libs/ui/InputReader.cpp
parenta914f340ae5b267dc3ab36c1156c795b8fa18f5d (diff)
Added support for full PC-style keyboards.
BREAKING CHANGE: Redesigned the key character map format to accomodate full keyboards with more comprehensive suite of modifiers. Old key character maps will not work anymore and must be updated. The new format is plain text only and it not compiled to a binary file (so the "kcm" tool will be removed in a subsequent check-in). Added FULL keyboard type to support full PC-style keyboards. Added SPECIAL_FUNCTION keyboard type to support special function keypads that do not have any printable keys suitable for typing and only have keys like HOME and POWER Added a special VIRTUAL_KEYBOARD device id convention that maps to a virtual keyboard with a fixed known layout. This is designed to work around issues injecting input events on devices whose built-in keyboard does not have a useful key character map (ie. when the built-in keyboard is a special function keyboard only.) Modified several places where events were being synthesized to use the virtual keyboard. Removed support for the "qwerty" default layout. The new default layout is "Generic". For the most part "qwerty" was being used as a backstop in case the built-in keyboard did not have a key character map (probably because it was a special function keypad) and the framework needed to be able to inject key events anyways. The latter issue is resolved by using the special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD. Added the concept of a key modifier behavior so that MetaKeyKeyListener can distinguish between keyboards that use chorded vs. toggled modifiers. Wrote more robust key layout and key character map parsers to enable support for new keyboard features and user installable key maps. Fixed a bug in InputReader generating key ups when keys are released out of sequence. Updated tons of documentation. Currently QwertyKeyListener is being used for full keyboards with autotext and capitalization disabled. This mostly works but causes some problems with character pickers, etc. These issues will be resolved in subsequent changes. Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
Diffstat (limited to 'libs/ui/InputReader.cpp')
-rw-r--r--libs/ui/InputReader.cpp74
1 files changed, 3 insertions, 71 deletions
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
index b91e93a47c41..daff2d006219 100644
--- a/libs/ui/InputReader.cpp
+++ b/libs/ui/InputReader.cpp
@@ -24,6 +24,7 @@
#include <cutils/log.h>
#include <ui/InputReader.h>
+#include <ui/Keyboard.h>
#include <stddef.h>
#include <stdlib.h>
@@ -70,75 +71,6 @@ static inline const char* toString(bool value) {
return value ? "true" : "false";
}
-int32_t setEphemeralMetaState(int32_t mask, bool down, int32_t oldMetaState) {
- int32_t newMetaState;
- if (down) {
- newMetaState = oldMetaState | mask;
- } else {
- newMetaState = oldMetaState &
- ~(mask | AMETA_ALT_ON | AMETA_SHIFT_ON | AMETA_CTRL_ON | AMETA_META_ON);
- }
-
- if (newMetaState & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
- newMetaState |= AMETA_ALT_ON;
- }
-
- if (newMetaState & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
- newMetaState |= AMETA_SHIFT_ON;
- }
-
- if (newMetaState & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
- newMetaState |= AMETA_CTRL_ON;
- }
-
- if (newMetaState & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
- newMetaState |= AMETA_META_ON;
- }
- return newMetaState;
-}
-
-int32_t toggleLockedMetaState(int32_t mask, bool down, int32_t oldMetaState) {
- if (down) {
- return oldMetaState;
- } else {
- return oldMetaState ^ mask;
- }
-}
-
-int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
- int32_t mask;
- switch (keyCode) {
- case AKEYCODE_ALT_LEFT:
- return setEphemeralMetaState(AMETA_ALT_LEFT_ON, down, oldMetaState);
- case AKEYCODE_ALT_RIGHT:
- return setEphemeralMetaState(AMETA_ALT_RIGHT_ON, down, oldMetaState);
- case AKEYCODE_SHIFT_LEFT:
- return setEphemeralMetaState(AMETA_SHIFT_LEFT_ON, down, oldMetaState);
- case AKEYCODE_SHIFT_RIGHT:
- return setEphemeralMetaState(AMETA_SHIFT_RIGHT_ON, down, oldMetaState);
- case AKEYCODE_SYM:
- return setEphemeralMetaState(AMETA_SYM_ON, down, oldMetaState);
- case AKEYCODE_FUNCTION:
- return setEphemeralMetaState(AMETA_FUNCTION_ON, down, oldMetaState);
- case AKEYCODE_CTRL_LEFT:
- return setEphemeralMetaState(AMETA_CTRL_LEFT_ON, down, oldMetaState);
- case AKEYCODE_CTRL_RIGHT:
- return setEphemeralMetaState(AMETA_CTRL_RIGHT_ON, down, oldMetaState);
- case AKEYCODE_META_LEFT:
- return setEphemeralMetaState(AMETA_META_LEFT_ON, down, oldMetaState);
- case AKEYCODE_META_RIGHT:
- return setEphemeralMetaState(AMETA_META_RIGHT_ON, down, oldMetaState);
- case AKEYCODE_CAPS_LOCK:
- return toggleLockedMetaState(AMETA_CAPS_LOCK_ON, down, oldMetaState);
- case AKEYCODE_NUM_LOCK:
- return toggleLockedMetaState(AMETA_NUM_LOCK_ON, down, oldMetaState);
- case AKEYCODE_SCROLL_LOCK:
- return toggleLockedMetaState(AMETA_SCROLL_LOCK_ON, down, oldMetaState);
- default:
- return oldMetaState;
- }
-}
-
static const int32_t keyCodeRotationMap[][4] = {
// key codes enumerated counter-clockwise with the original (unrotated) key first
// no rotation, 90 degree rotation, 180 degree rotation, 270 degree rotation
@@ -977,7 +909,7 @@ void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
ssize_t keyDownIndex = findKeyDownLocked(scanCode);
if (keyDownIndex >= 0) {
// key repeat, be sure to use same keycode as before in case of rotation
- keyCode = mLocked.keyDowns.top().keyCode;
+ keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
} else {
// key down
mLocked.keyDowns.push();
@@ -992,7 +924,7 @@ void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
ssize_t keyDownIndex = findKeyDownLocked(scanCode);
if (keyDownIndex >= 0) {
// key up, be sure to use same keycode as before in case of rotation
- keyCode = mLocked.keyDowns.top().keyCode;
+ keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
mLocked.keyDowns.removeAt(size_t(keyDownIndex));
} else {
// key was not actually down