diff options
author | Mathias Agopian <mathias@google.com> | 2009-05-04 14:17:04 -0700 |
---|---|---|
committer | Mathias Agopian <mathias@google.com> | 2009-05-04 14:17:04 -0700 |
commit | dff8e58d47ede6e748c0b02e128ca33b42a4f362 (patch) | |
tree | 716d70cda74aa625d6e67c4debc2eb7c6b81bfc9 /libs/ui/FramebufferNativeWindow.cpp | |
parent | fa6eda01a9f3df0102ce6a65302c8674cc9c7e50 (diff) |
update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp
- disabled copybits test, since it clashes with the new gralloc api
- Camera/Video will be fixed later when we rework the overlay apis
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
-rw-r--r-- | libs/ui/FramebufferNativeWindow.cpp | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp new file mode 100644 index 000000000000..407d6f4f2b19 --- /dev/null +++ b/libs/ui/FramebufferNativeWindow.cpp @@ -0,0 +1,214 @@ +/* +** +** Copyright 2007 The Android Open Source Project +** +** Licensed under the Apache License Version 2.0(the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing software +** distributed under the License is distributed on an "AS IS" BASIS +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#define LOG_TAG "FramebufferNativeWindow" + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <errno.h> + +#include <cutils/log.h> +#include <cutils/atomic.h> +#include <utils/threads.h> + +#include <ui/SurfaceComposerClient.h> +#include <ui/Rect.h> +#include <ui/FramebufferNativeWindow.h> + +#include <EGL/egl.h> + +#include <pixelflinger/format.h> +#include <pixelflinger/pixelflinger.h> + +#include <hardware/hardware.h> +#include <hardware/gralloc.h> + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +/* + * This implements the (main) framebuffer management. This class is used + * mostly by SurfaceFlinger, but also by command line GL application. + * + * In fact this is an implementation of android_native_window_t on top of + * the framebuffer. + * + * Currently it is pretty simple, it manages only two buffers (the front and + * back buffer). + * + */ + +FramebufferNativeWindow::FramebufferNativeWindow() + : BASE(), fbDev(0), grDev(0) +{ + hw_module_t const* module; + if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) { + int stride; + framebuffer_open(module, &fbDev); + gralloc_open(module, &grDev); + int err; + + + // initialize the buffer FIFO + mNumBuffers = 2; + mNumFreeBuffers = 2; + mBufferHead = mNumBuffers-1; + buffers[0] = new NativeBuffer( + fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); + buffers[1] = new NativeBuffer( + fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); + + err = grDev->alloc(grDev, + fbDev->width, fbDev->height, fbDev->format, + GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride); + + LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s", + fbDev->width, fbDev->height, strerror(-err)); + + err = grDev->alloc(grDev, + fbDev->width, fbDev->height, fbDev->format, + GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride); + + LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s", + fbDev->width, fbDev->height, strerror(-err)); + } + + uint32_t flags = fbDev->flags & SURFACE_FLAG_MAPPED; + + /* + * FIXME: SURFACE_FLAG_PRESERVE_CONTENT + * how to implement this, there is no concept of preserve content in + * the framebuffer, which just "posts" buffer. + * + * It looks like what we need is a way to know if the posted buffer can + * be reused. But if so, why allocating 2 buffers?... + * + * should the lock/unlock calls take care of the copy-back? + * + * + * In the end, the client wants to know if the backbuffer is preserved + * though... it's complicated. + * + */ + + //flags |= SURFACE_FLAG_PRESERVE_CONTENT; + + + const_cast<uint32_t&>(android_native_window_t::flags) = flags; + const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi; + const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi; + const_cast<int&>(android_native_window_t::minSwapInterval) = + fbDev->minSwapInterval; + const_cast<int&>(android_native_window_t::maxSwapInterval) = + fbDev->maxSwapInterval; + + android_native_window_t::setSwapInterval = setSwapInterval; + android_native_window_t::dequeueBuffer = dequeueBuffer; + android_native_window_t::lockBuffer = lockBuffer; + android_native_window_t::queueBuffer = queueBuffer; +} + +FramebufferNativeWindow::~FramebufferNativeWindow() { + grDev->free(grDev, buffers[0]->handle); + grDev->free(grDev, buffers[1]->handle); + gralloc_close(grDev); + framebuffer_close(fbDev); +} + +void FramebufferNativeWindow::connect(android_native_window_t* window) +{ +} + +void FramebufferNativeWindow::disconnect(android_native_window_t* window) +{ +} + +int FramebufferNativeWindow::setSwapInterval( + android_native_window_t* window, int interval) +{ + framebuffer_device_t* fb = getSelf(window)->fbDev; + return fb->setSwapInterval(fb, interval); +} + +void FramebufferNativeWindow::setSwapRectangle(const Rect& dirty) +{ + Mutex::Autolock _l(mutex); + mDirty = dirty; +} + +int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window, + android_native_buffer_t** buffer) +{ + FramebufferNativeWindow* self = getSelf(window); + Mutex::Autolock _l(self->mutex); + framebuffer_device_t* fb = self->fbDev; + + // wait for a free buffer + while (!self->mNumFreeBuffers) { + self->mCondition.wait(self->mutex); + } + // get this buffer + self->mNumFreeBuffers--; + int index = self->mBufferHead++; + if (self->mBufferHead >= self->mNumBuffers) + self->mBufferHead = 0; + + *buffer = self->buffers[index].get(); + + return 0; +} + +int FramebufferNativeWindow::lockBuffer(android_native_window_t* window, + android_native_buffer_t* buffer) +{ + FramebufferNativeWindow* self = getSelf(window); + Mutex::Autolock _l(self->mutex); + + // wait that the buffer we're locking is not front anymore + while (self->front == buffer) { + self->mCondition.wait(self->mutex); + } + + return NO_ERROR; +} + +int FramebufferNativeWindow::queueBuffer(android_native_window_t* window, + android_native_buffer_t* buffer) +{ + FramebufferNativeWindow* self = getSelf(window); + Mutex::Autolock _l(self->mutex); + framebuffer_device_t* fb = self->fbDev; + buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle; + int res = fb->post(fb, handle); + self->front = static_cast<NativeBuffer*>(buffer); + self->mNumFreeBuffers++; + self->mCondition.broadcast(); + return res; +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- + + +EGLNativeWindowType android_createDisplaySurface(void) +{ + return new android::FramebufferNativeWindow(); +} + |