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authorMathias Agopian <mathias@google.com>2009-08-11 22:34:02 -0700
committerMathias Agopian <mathias@google.com>2009-08-11 23:32:29 -0700
commit5cec4742b3a1d7448bd32ae57cb4cf70b484c64c (patch)
tree9a3d6adb933fd0947ffc643e3d11f432a4baec4b /libs/ui/FramebufferNativeWindow.cpp
parent064dbd076d431a7508b864aa0993cd59ef743e4e (diff)
second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
-rw-r--r--libs/ui/FramebufferNativeWindow.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
index f6c666df4263..90b51634c60c 100644
--- a/libs/ui/FramebufferNativeWindow.cpp
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -132,6 +132,7 @@ FramebufferNativeWindow::FramebufferNativeWindow()
android_native_window_t::lockBuffer = lockBuffer;
android_native_window_t::queueBuffer = queueBuffer;
android_native_window_t::query = query;
+ android_native_window_t::perform = perform;
}
FramebufferNativeWindow::~FramebufferNativeWindow()
@@ -235,6 +236,18 @@ int FramebufferNativeWindow::query(android_native_window_t* window,
return BAD_VALUE;
}
+int FramebufferNativeWindow::perform(android_native_window_t* window,
+ int operation, ...)
+{
+ switch (operation) {
+ case NATIVE_WINDOW_SET_USAGE:
+ break;
+ default:
+ return NAME_NOT_FOUND;
+ }
+ return NO_ERROR;
+}
+
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------