diff options
author | Mathias Agopian <mathias@google.com> | 2009-08-11 22:34:02 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2009-08-11 23:32:29 -0700 |
commit | 5cec4742b3a1d7448bd32ae57cb4cf70b484c64c (patch) | |
tree | 9a3d6adb933fd0947ffc643e3d11f432a4baec4b /libs/ui/FramebufferNativeWindow.cpp | |
parent | 064dbd076d431a7508b864aa0993cd59ef743e4e (diff) |
second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
-rw-r--r-- | libs/ui/FramebufferNativeWindow.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp index f6c666df4263..90b51634c60c 100644 --- a/libs/ui/FramebufferNativeWindow.cpp +++ b/libs/ui/FramebufferNativeWindow.cpp @@ -132,6 +132,7 @@ FramebufferNativeWindow::FramebufferNativeWindow() android_native_window_t::lockBuffer = lockBuffer; android_native_window_t::queueBuffer = queueBuffer; android_native_window_t::query = query; + android_native_window_t::perform = perform; } FramebufferNativeWindow::~FramebufferNativeWindow() @@ -235,6 +236,18 @@ int FramebufferNativeWindow::query(android_native_window_t* window, return BAD_VALUE; } +int FramebufferNativeWindow::perform(android_native_window_t* window, + int operation, ...) +{ + switch (operation) { + case NATIVE_WINDOW_SET_USAGE: + break; + default: + return NAME_NOT_FOUND; + } + return NO_ERROR; +} + // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- |